#ifndef _DXUtil_h_included_
#define _DXUtil_h_included_
#include <d3d9.h>

#define PI 3.141592654f

struct D3DVERTEX
{
   float x, y, z, rhw;
   DWORD color;
};

typedef struct
{
   float x, y, z;
} point_t;

#endif
